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 Casey Config for new source

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pUcKeR
Bum



Posts : 12
Join date : 2010-09-11

Casey Config for new source Empty
PostSubject: Casey Config for new source   Casey Config for new source I_icon_minitimeSun Sep 19, 2010 9:36 am

Got a low fps and bad reg?

Use casey's config from NCi (even though he probably stole it)

Source: http://www.netcodeilluminati.com/forums/general-css/2366-official-netcode-cfg-updated-source.html

Code:
Official Netcode Illuminati Counter-Strike:Source UPDATED Config.


   -- Graphics --

blink_duration                "0"
budget_averages_window             "0"
budget_background_alpha          "0"
budget_history_numsamplesvisible       "0"
budget_history_range_ms          "5"
budget_peaks_window            "0"
budget_show_averages             "0"
budget_show_history             "0"
budget_show_peaks             "0"
cl_c4dynamiclight             "1"
cl_detail_avoid_force            "0"
cl_detail_avoid_radius            "0"
cl_detail_avoid_recover_speed         "0"
cl_detail_max_sway            "0"
cl_drawmonitors             "0"
cl_ejectbrass                "0"
cl_forcepreload             "1"
cl_logofile                "0"
cl_phys_props_max             "50"
cl_ragdoll_collide            "0"
cl_ragdoll_physics_enable         "0"
cl_rumblescale               "0"
cl_show_splashes             "0"
closecaption               "0"
datacachesize                "128"
flex_smooth               "0"
func_break_max_pieces             "0"
g_ragdoll_fadespeed             "0"
g_ragdoll_important_maxcount          "0"
g_ragdoll_lvfadespeed            "0"
g_ragdoll_maxcount             "0"
gl_clear                "1"
lod_TransitionDist                 "0"
mat_aaquality                "0"
mat_antialias                "0"
mat_autoexposure_max            "0"
mat_autoexposure_min             "0"
mat_bloomscale                "0"
mat_bufferprimitives            "1"
mat_bumpmap                "0"
mat_clipz                "1"
mat_colorcorrection            "0"
mat_compressedtextures             "1"
mat_debug_postprocessing_effects       "0"
mat_debugdepthmode             "0"
mat_debugdepthval             "128"
mat_debugdepthvalmax             "256"
mat_disable_bloom             "1"
mat_disable_fancy_blending         "1"
mat_disable_lightwarp            "1"
mat_disable_ps_patch            "1"
mat_envmapsize                "0"
mat_envmaptgasize             "0"
mat_fastspecular             "1"
mat_filterlightmaps             "1"
mat_forceaniso                "2"
mat_forcehardwaresync             "0"
mat_forcemanagedtextureintohardware       "0"
mat_framebuffercopyoverlaysize          "0"
mat_hdr_enabled             "0"
mat_hdr_level               "0"
mat_monitorgamma             "1.6"
mat_parallaxmap             "0"
mat_picmip                "2"
mat_reducefillrate             "1"
mat_specular                "0"
mat_trilinear                "0"
mat_shadowstate               "0"
mat_vsync                "0"
mat_wateroverlaysize             "8"
mp_decals                "0"
muzzleflash_light             "0"
props_break_max_pieces             "0"
props_break_max_pieces_perframe       "0"
r_3dsky                  "0"
r_ambientboost               "0"
r_ambientfactor               "1"
r_cheapwaterend             "1"
r_cheapwaterstart            "1"
r_decal_cullsize             "9999"
r_decals                "0"
r_dopixelvisibility             "0"
r_drawbatchdecals             "0"
r_drawflecks                "0"
r_drawmodeldecals             "0"
r_dynamic                "0"
r_eyegloss                "0"
r_eyemove                "0"
r_eyes                   "0"
r_eyeshift_x                "0"
r_eyeshift_y                "0"
r_eyeshift_z                "0"
r_eyesize                "0"
r_flex                   "0"
r_forcewaterleaf            "0"
r_lightaverage                "1"
r_lod                   "2"
r_maxdlights               "32"
r_maxmodeldecal             "0"
r_maxnewsamples               "0"
r_maxsampledist               "0"
r_minnewsamples             "0"
r_norefresh                "0"
r_occlusion                "1"
r_PhysPropStaticLighting          "0"
r_renderoverlayfragment          "0"
r_rootlod                "2"
r_ropetranslucent             "0"
r_shadowmaxrendered             "9"
r_shadowrendertotexture          "1"
r_shadows                "1"
r_spray_lifetime            "0"
r_teeth                "0"
r_WaterDrawReflection             "0"
r_WaterDrawRefraction            "0"
r_waterforceexpensive             "0"
r_waterforcereflectentities         "0"
r_worldlightmin             "0.0002"
r_worldlights                "1"
rope_averagelight             "0"
rope_collide                "0"
rope_rendersolid             "0"
rope_shake                "0"
rope_smooth                "0"
rope_smooth_enlarge             "0"
rope_smooth_maxalpha             "0"
rope_smooth_maxalphawidth          "0"
rope_smooth_minalpha             "0"
rope_smooth_minwidth             "0"
rope_subdiv                "0"
rope_wind_dist                "0.01"
showhitlocation             "1"
sv_forcepreload             "1"
texture_budget_background_alpha       "9999999"
texture_budget_panel_height          "0"
texture_budget_panel_width          "0"
violence_ablood             "1"
violence_agibs                "1"
violence_hblood             "1"
violence_hgibs                "1"
weapon_showproficiency             "1"

   -- CPU settings --

r_3dnow                "0"
r_sse2                   "1"

   
   -- Netcode settings --

cl_allowdownload             "0"
cl_allowupload               "0"
cl_cmdrate               "101"
cl_downloadfilter             "none"
cl_interp               "0"
cl_interp_all                "0"
cl_interp_npcs                "0"
cl_interp_ratio             "1"
cl_interp_threadmodeticks          "0"
cl_lagcomp_errorcheck            "1"
cl_lagcompensation             "1"
cl_pred_optimize             "2"
cl_predictweapons             "1"
cl_resend               "6"
cl_smooth                "0"
cl_smoothtime                "0.01"
cl_timeout                "9999999"
cl_updaterate               "101"
rate                  "35000"


   -- Sound & volume --

cl_customsounds             "0"
cl_soundfile                "0"
dsp_enhance_stereo             "0"
dsp_mix_max                "0.9"
dsp_room                "0"
dsp_slow_cpu                "0"
dsp_spatial                "40"
dsp_speaker                "50"
dsp_volume                "2.0"
dsp_water                "14"
room_type                "0"
snd_async_fullyasync             "0"
snd_duckerattacktime             "0.5"
snd_duckerreleasetime             "2.5"
snd_duckerthreshold             "0.15"
snd_ducktovolume             "0.55"
snd_mixahead                "0.1"
snd_musicvolume             "0"
snd_noextraupdate             "1"
snd_pitchquality             "1"
snd_profile                "0"
snd_surround_speakers             "0"
soundscape_flush             "9999"
suitvolume               "0"
voice_enable                "1"
voice_forcemicrecord             "1"
voice_modenable             "1"
voice_scale                "0.4"
volume                   "0.1"



   -- HUD --

cl_c4progressbar             "1"
cl_autohelp                "0"
cl_autowepswitch            "0"
cl_min_ct                "1"
cl_min_t                "1"
cl_minmodels                "1"
cl_radar_locked             "0"
cl_radaralpha                "250"
cl_radartype                "1"
cl_righthand                "0"
cl_wpn_sway_interp             "0"
con_enable                "1"
fps_max                "1000"
hud_centerid                "1"
hud_fastswitch                "1"
jpeg_quality                "100"
overview_health             "1"
overview_names                "0"
overview_preferred_mode          "1"
overview_tracks             "0"




   -- CS:S Update Tweaks --

r_bloomtintg                "0"
r_bloomtintb                "0"
r_bloomtintexponent             "0"
r_bloomtintr                "0"
r_drawdetailprops             "0"
r_flashlightrendermodels          "0"
r_hunkalloclightmaps             "0"
r_lightcache_zbuffercache          "0"
r_propsmaxdist                "0"
r_staticprop_lod             "7"
r_sse_s                "1"

cl_clearhinthistory             "1"
cl_detaildist                "0"
cl_detailfade                "0"
cl_debugrumble                "0"
cl_playerspraydisable             "1"
cl_showhelp                "0"

mat_alphacoverage             "0"
mat_bloom_scalefactor_scalar          "0"
mat_maxframelatency             "0"
mat_max_worldmesh_vertices          "0"
mat_software_aa_blur_one_pixel_lines       "0"
mat_software_aa_strength          "0"
mat_software_aa_strength_vgui          "0"
mat_software_aa_tap_offset          "0"

prop_active_gib_limit             "0"
adsp_debug                "0"


   -- Multicore rendering tweaks --

mat_queue_mode                "2"
cl_threaded_bone_setup             "0"
cl_interp_threadmodeticks          "0"
cl_threaded_client_leaf_system          "0"
r_threaded_client_shadow_manager       "1"
r_threaded_particles             "1"
r_threaded_renderables             "1"
r_queued_decals             "0"
r_queued_post_processing          "1"
r_queued_ropes                "1"
mp_usehwmmodels             "-1"
mp_usehwmvcds                "-1"


   -- Nick --
name                   "nickname"

soundscape_flush
mat_savechanges
clear
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SkinSinge
Castaway



Posts : 139
Join date : 2009-09-26

Casey Config for new source Empty
PostSubject: Re: Casey Config for new source   Casey Config for new source I_icon_minitimeTue Sep 21, 2010 11:21 am

Want to make your game completely visually unattractive and not be able to enjoy the only good part about Counter Strike Source (Custom Sprays)? Use Casey's Config! cheers
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Kind.
Loser



Posts : 4
Join date : 2010-08-24
Location : Boston MA

Casey Config for new source Empty
PostSubject: Re: Casey Config for new source   Casey Config for new source I_icon_minitimeThu Sep 23, 2010 4:39 pm

that cfg isnt stable, and turns your games visual appeal into a big brown ball of poop Basketball

the multicore rendering settings @ the bottom are not geared for universal pc use.
using those settings on any pc can cause system instability and bluescreen.

the only good settings in there are the netcode settings.
and the cpu settings.

from there its all picking and choosing what u like.
heres my cfg



-- CPU settings --

r_3dnow "0"
r_sse2 "1"


-- Netcode settings --

cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "101"
cl_downloadfilter "none"
cl_interp "0"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "9999999"
cl_updaterate "101"
rate "25000"
cl_crosshairscale "2020"
mat_monitorgamma "1.67"
cl_ragdoll_physics_enable "0"
fps_max "999"

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Puppet MasteR
Administrator
Puppet MasteR


Posts : 79
Join date : 2009-08-23
Age : 44
Location : Bellevue, WA.

Casey Config for new source Empty
PostSubject: Re: Casey Config for new source   Casey Config for new source I_icon_minitimeTue Sep 28, 2010 1:25 pm

pUcKeR wrote:

blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_phys_props_max "50"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "1"
lod_TransitionDist "0"
mat_aaquality "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "2"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mp_decals "0"
muzzleflash_light "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "1"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_teeth "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"

-- CPU settings --

r_3dnow "0"
r_sse2 "1"


-- Netcode settings --

cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "101"
cl_downloadfilter "none"
cl_interp "0"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "9999999"
cl_updaterate "101"
rate "35000"


-- Sound & volume --

cl_customsounds "0"
cl_soundfile "0"
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.4"
volume "0.1"



-- HUD --

cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_min_ct "1"
cl_min_t "1"
cl_minmodels "1"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_righthand "0"
cl_wpn_sway_interp "0"
con_enable "1"
fps_max "1000"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"




-- CS:S Update Tweaks --

r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "7"
r_sse_s "1"

cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"

mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"

prop_active_gib_limit "0"
adsp_debug "0"


-- Multicore rendering tweaks --

mat_queue_mode "2"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"


-- Nick --
name "nickname"

soundscape_flush
mat_savechanges
clear[/code]

^^^^Don't get too excited, but that's the size of my penis
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Casey Config for new source Empty
PostSubject: Re: Casey Config for new source   Casey Config for new source I_icon_minitime

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